Bi-Weekly Polls
How do you feel about APOCALYPSE games?
- They're awesome! I'd honestly rather play Apoc than normal 40k. (14%, 5 Votes)
- They're great fun. I try to play them a couple of times per year. (46%, 17 Votes)
- I think they're ok every once in a while. (8%, 3 Votes)
- They could be cool, but they're so inherently unbalanced and time consuming. (19%, 7 Votes)
- They're silly. It's purely a marketing gimmick to get you to buy more models. (13%, 5 Votes)
Total Voters: 37
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Argos Prime Archive
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The Aftermath of Argos Prime
Posted on June 9, 2010 | 13 CommentsOn May 22nd, we played an Apocalypse game; three weeks and seven blog posts later, I’m finally getting around to posting the battle report. Granted, I already made some pretty extensive blog posts on the thought that went into planning the game, and use of alternate strategy cards and missions, but I haven’t done a proper accounting of the nifty things that happened during the game. During this battle report, I’ll be refering to many of the strategy cards that were used, as many of the defining moments of the game, seemed to revolve around them. Some of the images... -
The Armies of Argos Prime
Posted on June 7, 2010 | 6 CommentsThis post is all about the armies that appeared in our recent Apoc game. I figured some people might be interested in seeing what sort of forces are fielded in our local meta-game. Keep in mind that there was a rule that restricted any creatures with toughness 8 or greater, and any vehicle with total front/side/rear armor greater than 33. That might explain why you aren’t seeing much in the way of vehicles… Defenders of Rhoame Dan’s Grey Knight Detachment I don’t think I’ve seen a more generic list for an Apoc game. Then again, I’m not sure I’ve seen... -
Mixing Things Up With Missions (Part II)
Posted on June 4, 2010 | 11 CommentsIn the previous article, I discussed how we decided to alter the standard Apoc missions, but I also alluded to the fact that we’d be using personalized missions for each player. This allowed me to use the missions I had originally designed for the 4-team Apocalypse game, with some slight modifications. Personal Objectives Again, the idea behind personal objectives was to: Give a plausible reason why each team was at the battle and perhaps some insight as to why they’d be on the team they were. Give players a method to achieve a moral victory, even if their team lost.... -
Mixing Things Up With Missions (Part I)
Posted on June 2, 2010 | 8 CommentsIn continuing the idea of mixing things up in the Battle for Argos Prime, I decided to vary the missions and objectives as well as the purchasing restrictions and the Strategy Cards. My goal was to create dynamic missions that gave some secrecy in the objectives, as well as explain why multiple armies would be in the same battlefield all at once. While the principle that two armies meet in battle over a single object works to some degree, it’s harder to justify that when you have multiple armies on each side collaborating together to accomplish a mutual goal. Add... -
Bringing Back Strategy Cards
Posted on May 27, 2010 | 19 CommentsIn our most recent Apocalypse game, the Battle for Argos Prime, we wanted to mix things up a bit from standard Apocalypse games. One way we decided to do that was to eliminate Strategic Assets from the game, and replace them with 2nd Edition style “Strategy Cards.” The problem I have with Strategic Assets from the Apocalypse book is that they’re completely unbalanced. Some assets are very good and you’ll see them in most every game you play. Other assets are obviously inferior, and rarely (if ever) make it to the table top. The end result is that in a... -
What Makes An Apocalypse Game Successful?
Posted on May 24, 2010 | 8 CommentsIn the aftermath of our last Apocalypse game, I pondered as to what it takes to make Apoc into a good, fun time for all involved. In my research, I came up with the following list of sites that had something to add to the subject: Suneokun from Pathfinder, tells us How to win at Apocalypse (with any army) Crimson Fist at E-Ville Armory explains What it takes to make a big game good (Must Read!) Cole over at 08ak1 has some ideas that include obligatory donkey punches… And BoLS had a decent writeup of 11 things to consider when... -
The Battle For Argos Prime
Posted on May 5, 2010 | 10 CommentsIn the interest of adding a little flavor to our local metagame, I’m hosting a themed Apocalypse battle at my place in a couple of weeks. Below you’ll find a preface to the game (with several hints of things to come) and the baseline rules for building armies. I’m hoping to have eight players attend, and five have already confirmed… there are a couple of spots open if someone wants in (though preference will be given to players who have already received an invite). So, without further adieu… The Battle for Argos Prime: Below is an intercepted message from Argos...






