What Makes An Apocalypse Game Successful?

In the aftermath of our last Apocalypse game, I pondered as to what it takes to make Apoc into a good, fun time for all involved.  In my research, I came up with the following list of sites that had something to add to the subject:

All of those provide great insight, but this weekend, I learned what it really takes to make a fun game:

Good people.

It’s not rocket science.  When you get a bunch of good guys together to play a friendly game, things just seem to work out.  Sure, there are discrepancies, rules queries, etc., but ultimately when good people are out to simply have fun, things just work out for the best. 

In our most recent game, The Battle for Argos Prime, (battle report still to come) we had the privilege of hand-picking each of the entrants, and as a result, the room was filled with fun loving guys.  Granted, we put some interesting plot twists and home-spun rules into the equation which helped add flavor to the game, but ultimately it’s all about the players.

Case in point, when I asked what I could make for everyone to eat, one person suggested a pot luck.  I was all for this, because it would mean less work for me, as the host (which I think was the original intent).  Everyone willingly accepted, and came up with a great spread.  One player thought ahead to bring drinks, another utensils, another cake, and another breakfast.  The food, like the game, was a great success…

But it’s not the potluck that worked out so well, it’s the fact that everyone involved wanted to contribute, and they all put more than a moment’s thought into it.  In short, we have a grand bunch of gamers in the local scene, and despite my inability to play in this most recent game, I enjoyed myself tremendously.

And so everyone knows, the write-up from this game is going to take a little time, and a few blog posts.  Expect:

  • A post to cover the general flow of the game, and photos we took
  • A post to cover the deviations from normal rules, including a return of the 2nd Edition Strategy Cards, destroyable objectives, and personal objectives for every player
  • Likely a post to go over the planning that went into the game, and the required flexibility when we didn’t get enough participants (Darn you, Jeff!)

So, thanks to all of the great gamers out there.  You’re the reason why I still play this game!

“This is so great, I had to share it with you” image from www.explodingdog.com.  Go there, buy his stuff!!

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About Rob™

Computer geek by day, closet gamer/blogger by night.